-Fixed bug where the mini-map image generation did not correctly respect the mini-map bounds entities in all cases
-Fixed bug with clouds showing up in mini-map images
-Fixed bug with npc_dota_base entities not displaying correct orientation in Hammer
-Fixed crash when item socket info was missing
-Fixed occasional crash clicking the compendium 'Learn More' button
-Fixed a crash when bots were playing heroes with modified abilities
-Added many new modifier events to the data driven ability system: OnAttack, OnAttackFailed, OnAttackAllied, OnCreated, OnProjectileDodge, OnEquip, OnOrder, OnUnitMoved, OnAbilityStart, OnAbilityEndChannel, OnStateChanged, OnRespawn, OnSpentMana, OnTeleporting, OnTeleported, OnHealthGained, OnManaGained, OnHeroKilled, OnHealReceived
-Fixed a crash bug with data-driven items with auras
-Can now use %attack_damage in data-driven abilities to get the damage an attack has inflicted
-Exposed SetAcquisitionRange in script which can now be used to control the aggro range of units
-Added "npc_kill" as a cheat console command
-Base strength, agility and intellect can now be set to zero on custom units
-Added table-based NPC spawn function CreateUnitFromTable to allow arbitrary entity keyvalues
-Exposed the ParticleManager:DestroyParticle call
-Think functions now get the entity as a parameter
-Changed dota_player_used_ability to use PlayerID as an argument to conform with other events and the documentation
-ScriptedSpawner now spawns units on the same team as the spawner itself
-Fixed bug where units could be stuck inside a point_obstruction when toggled on. New behavior will push units to a clear space if caught inside when enabled
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